The vision of WeMade, blockchain based games and metaverse

Two of the hottest topics in the IT industry in recent years have been cryptocurrencies and blockchain, technologies that have affected multiple industries in various areas. In the gaming industry, which itself is a by-product of the IT sphere, new concepts have been emerging that could change the paradigm.

Since its inception, blockchain technology has gradually merged with gaming through “coin dozer” games and game designs, built on the decentralized finance of the blockchain economy. And when the merger reached its final stages, WeMade created Mir4.

The combination of gaming and the blockchain economy did not always generate positive reactions. The direct connection between gaming and capital has always had a chip on its shoulder, and the effects were made even worse when speculation became the number one priority for the gaming industry. The philosophy of making money instead of making games naturally made gamers skeptical.

Therefore, WeMade’s attempt seemed rather reckless. Cryptocurrency has its potential, but equally, its volatility and lack of regulation had destroyed many lives, so for a long time, the technology had a bad smell. Now, blockchain and the “metaverse” have become new and complex concepts, further confusing users and experts.

As a result, WeMade and CEO Chang “Henry” Hyun-guk had to be double-checked. The games they developed had to be successful and they needed to create an event where they could exchange public recognition. By publishing Mir4 and the WeMix platform, they passed and passed the first test.

Now WeMade and Henry are taking their second. They need to execute the vision of the company as well as convince members and players that they are at the heart of the gaming industry. To do so, they headed to GDC, where the world’s best developers meet, and CEO Henry stood up front to lead a session.


Can Blockchains and “Fun” Coexist?

Henry was there to resolve misunderstandings, the WeMade CEO opened. Although Mir4 was a worldwide success, there were still doubts and misconceptions about the game’s blockchain-based economy.

Henry first talked about Axie Infinity, which was the first pay-to-win (P2E) game to show potential, even if it didn’t exactly receive status quo praise.

“Traditional game developers, now we have to call them traditional, they viewed this negatively. Most of the game developers who played it said it sucks,” said Henry.

According to Henry, this reception stems from the disconnect between blockchain technology and the fundamentals of gaming. Most gamers or game developers believe that a game is defined by how “fun” it is to play. “Fun” was a commonly recognized concept among people in the industry. A game can have a great code base or inspiring artwork, but if it wasn’t “fun” it wouldn’t be accepted as a “good” game.

Axie Infinity, one of the first generation P2E games

That is where these blockchain based games were found to be lacking and were treated coldly by the industry. In the early days of blockchain based gaming, developers would easily abandon the basics of the hobby and focus entirely on the economic elements only. As a result, these products looked as if an economist was trying to figure out what games are and paired them with this new hot product. These games were a disaster: they had excessive and abusive cash models, built in like any of the thousands of mass-produced mobile cash-stealing games.

And that is a difficult framework to get out of.

Henry did not deny that a fundamental element of gaming is having fun, but he emphasized that a blockchain-based economy is not an inhibitor to entertainment. Rather, it’s the other way around, and such an economy can actually make a game More fun.

The blockchain economy should not be the main focus, it should be one more element for users to have fun

Henry gave the Mir4 index as an example. Mir4 was first published in November 2020 and really started to grow after August 2021, when it implemented the WeMix crypto system. For WeMade’s CEO, the negativity towards games like Mir4 stems from the poor examples set by shoddy predecessors.

The WeMade Vision and Ecosystem

Mir4’s economy is based on cryptocurrencies that are connected to real funds. One of the resources that can be earned within the game, Darksteel, can be exchanged for DRACO Coins, which in turn can be exchanged for WeMix Credits or Hydra Coins, which have a higher value, and are traded from there. for tangible funds.

Mir4 also uses another relatively new concept for gaming, non-fungible tokens or NFTs. Mir4’s NFT element is the characters themselves, which players can buy or sell. Mir4 characters can level up and wear gear and are considered digital possessions, so they are treated as tradable items, just like any other NFT.

This entire process is based on decentralized finance (DeFi). For example, in centralized finance MMORPGs in general, all digital assets earned while playing the game belong to the developer company. Characters, resources, items, etc. they are owned by the developer, so the terms and conditions prohibit the buying or selling of characters and resources (World of Warcraft gold or full accounts, for example).


On the other hand, as a blockchain-based game, all economic assets are DeFi, so they belong to individual players, including all resources and characters in the game.

Now, Henry wants to further develop the system. WeMix platform currently offers seven games and they will provide more than 100 games on the platform in the future. Think of it this way: If had a developed DeFi system, World of Warcraft players would be able to trade items from one game for assets in another. Trade WoW gold for Overwatch skins or Diablo II items.

And on top of that, of course, is the concept of the metaverse.

What is metaverse for Henry?

Metaverse is currently the most popular keyword in Silicon Valley to such an extent that even traditional industries are targeting it. But there doesn’t have to be a single metaverse in existence. There could be many, all with their own goals. The Meta metaverse, for example, aspires to create a virtual world where people are connected through VR devices. To achieve their goal, they acquired Oculus and intend to build a world like Earnest Kline’s “Ready Player One,” a virtual world where anyone can be anyone or anything.


Zepeto’s metaverse is different. Zepeto has a global avatar platform, where users can take online classes and communicate with others. It’s a smoother virtual world that doesn’t go into VR, but is still a metaverse in its own right.

The metaverse Henry had in mind focused on the experience, not the interface. He gave “Roblox” as an example.


Roblox is very popular among teenagers. In a way, it’s already an almost complete metaverse. Users create their own avatar or character within Roblox and experience activities within the virtual space that other individual users have created. They can play role-playing games, games, or just explore the world. It’s essentially a metaverse in all but name. Roblox users say they “play Roblox” and don’t “enjoy the metaverse.”

For Henry, games and metaverses are very similar, because games were already building towards the concept before it was titled as such. That’s what he wants to build: an experience that people can enjoy by designing a well-made game, and a great platform that can connect it all.

At the end of his 40-minute lecture, Henry emphasized that at the end of the day, WeMade is a game developer. Creating games is what they do best, and their foray into blockchain is a journey in pursuit of making games more fun.